Boy, Unreal Engine 3 is a gift that just keeps on giving. I’ve been using Unreal in a professional capacity for a few years now (with occasional forays into UDK-land to see how I fare without source code) and I still find out about new features all the time. Game development being what it is, those discoveries are often answered with a heartfelt: “That’s great! I wish I had known about that 6 months ago…”
So, in the spirit of helping out others using Unreal Engine 3 or the UDK, here are three features that I wish I had known about when I first started using Unreal. Continue reading