I’m proud to announce that the latest update for Robot Legions is now available on Xbox Live Indie Games. You can grab it from the Indie Games section of your Xbox 360 or over the web from this page.
This update improves upon the original with new graphical effects and an added ability for the player to toggle their firing modes. Now you can switch between synced and alternating fire modes allowing you to choose between accuracy and rate-of-fire as best fits the situation. Continue reading
There’s this old parable about several blind men and an elephant. There story goes something like this: Asked to describe an elephant each blind man grabs a part of the elephant then proceeds to describe what they felt. One feels the elephant’s tusk and describes an elephant as a hard, bony creature. Another feels it’s leg and describes the elephant as being stout like a tree trunk. Yet another grabs the elephants tail and promptly describes the elephant as being like a snake. Naturally, once they start sharing their findings, an argument ensues about what an elephant really is.
Each of these poor men is being totally honest in their description, but the end result ends up being divorced from reality by the limits of their own perception. The moral of the story is for one to be aware of where their limited perception (or preconceptions) may hide information from them. In more colloquial terms, it’s about learning to see the whole picture. Continue reading
As much as I enjoy indie game development, it doesn’t pay the bills. Not by a long-shot! Being that I’m married, have a 2-year old son and live in one of the world’s most expensive cities, I need to have a day job. I’m fortunate enough to have a job making games for a living, but that still doesn’t stop me from having that indie gamedev itch.
So, with a family and a full-time job, where do I find the time to make games on the side? The answer is: wherever I can. Here are a few of the ways I try to make the best of my limited gamedev time. Continue reading
Boy, Unreal Engine 3 is a gift that just keeps on giving. I’ve been using Unreal in a professional capacity for a few years now (with occasional forays into UDK-land to see how I fare without source code) and I still find out about new features all the time. Game development being what it is, those discoveries are often answered with a heartfelt: “That’s great! I wish I had known about that 6 months ago…”
So, in the spirit of helping out others using Unreal Engine 3 or the UDK, here are three features that I wish I had known about when I first started using Unreal. Continue reading
Ah, New Year’s. The annual turn of the calendar marked by resolutions and gym membership renewals. This year, my big resolution (or, rather, personal challenge) can be summed up with a single hashtag: