Epic may put a lot of thought into their startup movies, but I don’t want to have to see them every time I startup UDK game to check my UnrealScript changes. With a quick little trick, you can avoid playing the UDK logo movie and speed up your development iteration.
All you have to do is delete/rename UDK_logo.bik which is located at $UDK_ROOT\UDK_Game\Movies. This prevents the movie from playing (obviously) and allows the UDK to start up faster. It’s a trick that’s about as dirty and as simple as they come, but it can really make a difference when you’re iterating on game script.
Epic, your logo movies are nice and all, but sometimes I just want to concentrate on making my game. Nothing personal, right?