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	<title>Game Dev Without a Cause &#187; Metablogging</title>
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	<link>https://gamedevwithoutacause.com</link>
	<description>Rob&#039;s Thoughts on Games, Game Dev, and Design - Temporary home of Skyboy Games</description>
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		<title>Taking a Break</title>
		<link>https://gamedevwithoutacause.com/?p=1917</link>
		<comments>https://gamedevwithoutacause.com/?p=1917#comments</comments>
		<pubDate>Sun, 31 Mar 2013 01:15:57 +0000</pubDate>
		<dc:creator><![CDATA[Rob]]></dc:creator>
				<category><![CDATA[Metablogging]]></category>

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		<description><![CDATA[When I first started this blog, I committed to a weekly update schedule. Since my last post I&#8217;ve started to drift from that schedule. That last post was on burnout no less, not entirely a coincidence. Lately, my plate (from &#8230; <a href="https://gamedevwithoutacause.com/?p=1917">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://gamedevwithoutacause.com/wp-content/uploads/2013/03/SUnset-with-hammock-at-Rum-Point-.jpg"><img src="http://gamedevwithoutacause.com/wp-content/uploads/2013/03/SUnset-with-hammock-at-Rum-Point-.jpg" alt="Sunset with hammock at Rum Point" width="600" height="356" class="aligncenter size-full wp-image-1918" /></a><br />
When I first started this blog, I committed to a weekly update schedule. Since my last post I&#8217;ve started to drift from that schedule. That last post was on <a href="http://gamedevwithoutacause.com/?p=1891" title="Burnout, Not Paradise" target="_blank">burnout</a> no less, not entirely a coincidence.  </p>
<p>Lately, my plate (from both a professional and a personal perspective) has been particularly full and I&#8217;ve been finding it hard to muster the energy necessary to research and write my weekly post.  While time is a factor, I think this is more about having sufficient emotional energy left over after everything else going on in my life. Therefore, I&#8217;ve decided to take a break from my regularly scheduled blog posts while I sort things out.</p>
<p>I don&#8217;t think I&#8217;ll stop posting on Game Dev Without a Cause entirely. I will probably still post occasionally just not at the original once-a-week schedule. I hope I&#8217;ll get back to regularly writing blog posts soon. And I hope you&#8217;ll be here to read what I have to say. Most of all, I hope that you&#8217;ll forgive the cliche of using a hammock in the sunset as the cover picture for this post.</p>
<p>See you soon,<br />
Rob</p>
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		<title>New Blog+</title>
		<link>https://gamedevwithoutacause.com/?p=15</link>
		<comments>https://gamedevwithoutacause.com/?p=15#comments</comments>
		<pubDate>Wed, 19 Oct 2011 12:27:15 +0000</pubDate>
		<dc:creator><![CDATA[Rob]]></dc:creator>
				<category><![CDATA[Metablogging]]></category>

		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=15</guid>
		<description><![CDATA[Welcome to Game Dev Without a Cause! This is my blog about video games and various topics related to their creation. You can expect to see articles about the nitty-gritty of game development and design, progress reports on my personal &#8230; <a href="https://gamedevwithoutacause.com/?p=15">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Welcome to Game Dev Without a Cause!</p>
<p>This is my blog about video games and various topics related to their creation. You can expect to see articles about the nitty-gritty of game development and design, progress reports on my personal projects, and the occasional rant on the state of the games industry. This site represents a chance for me to open my mouth, share what I do know, expose what I don&#8217;t know and, hopefully, learn a bit in the process.<br />
<span id="more-15"></span></p>
<p>My plan is to post at least once a week on a topic relevant to game development (metablog posts like this one don&#8217;t count!) I know, by making a declaration like that, I&#8217;m dooming myself to inevitable failure, but I will try my darnedest to keep on schedule. Kind of like Survival Mode for blogging.</p>
<p>So, please stay tuned for some hopefully interesting reading on games and the work that goes into making them. If you want to talk to me directly, visit the About page for my contact info. If you&#8217;re interested in seeing the games I&#8217;ve worked on, visit the Portfolio page.</p>
<p>-Rob</p>
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