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	<title>Game Dev Without a Cause &#187; Android</title>
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	<link>https://gamedevwithoutacause.com</link>
	<description>Rob&#039;s Thoughts on Games, Game Dev, and Design - Temporary home of Skyboy Games</description>
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		<title>What is #Glass?</title>
		<link>https://gamedevwithoutacause.com/?p=19</link>
		<comments>https://gamedevwithoutacause.com/?p=19#comments</comments>
		<pubDate>Wed, 02 Nov 2011 00:00:11 +0000</pubDate>
		<dc:creator><![CDATA[Rob]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Michelangelo]]></category>

		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=19</guid>
		<description><![CDATA[Anyone who&#8217;s been following my Twitter account (@nobunagaota) will have seen me posting a regular stream of obscure and hopelessly geeky tweets tagged #glass.  For my latest project, I decided to use Twitter to log my thoughts during development.  Those &#8230; <a href="https://gamedevwithoutacause.com/?p=19">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://gamedevwithoutacause.com/wp-content/uploads/2011/10/A_Question_Mark_on_Stained_Glass_Posters2.jpeg"><img class="aligncenter size-full wp-image-93" title="A_Question_Mark_on_Stained_Glass_Posters2" src="http://gamedevwithoutacause.com/wp-content/uploads/2011/10/A_Question_Mark_on_Stained_Glass_Posters2.jpeg" alt="" width="216" height="317" /></a></p>
<p>Anyone who&#8217;s been following my Twitter account (@nobunagaota) will have seen me posting a regular stream of obscure and hopelessly geeky tweets tagged #glass.  For my latest project, I decided to use Twitter to log my thoughts during development.  Those tweets are posts regarding my current project: a mobile puzzle game called Michelangelo written in HTML5.<br />
<span id="more-19"></span></p>
<p>Michelangelo? Yes, as in the Renaissance artist.  Why were the tweets tagged #glass? Well, &#8220;Glass&#8221; is the project code name I&#8217;m using while developing the game.  Originally, I was planning on theming the game on stained glass but I eventually settled on the works of Michelangelo.</p>
<p>This project started after I went to a seminar on HTML5 and CSS3.  Seeing how much the HTML/CSS feature set had grown, I decided to see how suitable it was for making a game.  And what better way to test that suitability than actually making a game?  I also decided to use this opportunity to get my feet wet in smartphone development for iOS (and Android).</p>
<p>The challenge I set for myself was to make Michelangelo a full, feature-complete game (multiple stages, unlockable content, high scores, etc.) using HTML5, CSS3 and JavaScript.  By using technologies with which I am only somewhat familiar on a platform with strict performance characteristics, I figured this project would be a good chance to learn some new programming techniques.</p>
<p>My plan going forward is to release Michelangelo for iOS and then port it over to Android.  Since, I&#8217;m using Phonegap and HTML5, porting the game should be trivially easy, but we&#8217;ll see how that goes.</p>
<p>I&#8217;ll post more about Michelangelo here as the project continues.  Look forward to it!</p>
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