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	<title>Comments for Game Dev Without a Cause</title>
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	<link>https://gamedevwithoutacause.com</link>
	<description>Rob&#039;s Thoughts on Games, Game Dev, and Design - Temporary home of Skyboy Games</description>
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		<title>Comment on Robot Legions has arrived on Xbox Live Indie Games! by Robot Legions on YouTube Digest &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=1625#comment-32</link>
		<dc:creator><![CDATA[Robot Legions on YouTube Digest &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 11 Dec 2012 14:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=1625#comment-32</guid>
		<description><![CDATA[[...] Post navigation &#8592; Previous [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Post navigation &larr; Previous [&#8230;]</p>
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		<title>Comment on Getting Cute with Performance Metrics (and Reducing Memory Usage too!) by Using CLRProfiler to Take Out the Trash, Part 1 &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=1523#comment-31</link>
		<dc:creator><![CDATA[Using CLRProfiler to Take Out the Trash, Part 1 &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 06 Nov 2012 14:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=1523#comment-31</guid>
		<description><![CDATA[[...] Post navigation &#8592; Previous [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Post navigation &larr; Previous [&#8230;]</p>
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		<title>Comment on Measuring Frametime Revisited by Getting Cute with Performance Metrics (and Reducing Memory Usage too!) &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=1442#comment-30</link>
		<dc:creator><![CDATA[Getting Cute with Performance Metrics (and Reducing Memory Usage too!) &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 30 Oct 2012 14:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=1442#comment-30</guid>
		<description><![CDATA[[...] lamented before about how unfortunate it was that my frametime display allocated memory and would cause garbage [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] lamented before about how unfortunate it was that my frametime display allocated memory and would cause garbage [&#8230;]</p>
]]></content:encoded>
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		<title>Comment on Michelangelo by Announcing… Robot Legions for Xbox Live Indie Games &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?page_id=296#comment-28</link>
		<dc:creator><![CDATA[Announcing… Robot Legions for Xbox Live Indie Games &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 16 Oct 2012 14:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?page_id=296#comment-28</guid>
		<description><![CDATA[[...] Legend of the Rune LordsLegend of the Rune Lords ScreenshotsLegend of the Rune Lords SupportMichelangeloAbout MichelangeloMichelangelo ScreenshotsMichelangelo [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Legend of the Rune LordsLegend of the Rune Lords ScreenshotsLegend of the Rune Lords SupportMichelangeloAbout MichelangeloMichelangelo ScreenshotsMichelangelo [&#8230;]</p>
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		<title>Comment on How to Measure Frametime in XNA by Measuring Frametime Revisited &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=876#comment-27</link>
		<dc:creator><![CDATA[Measuring Frametime Revisited &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 14:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=876#comment-27</guid>
		<description><![CDATA[[...] I mentioned in a previous post, the number of milliseconds needed to render a frame is THE metric for measuring your game&#8217;s [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] I mentioned in a previous post, the number of milliseconds needed to render a frame is THE metric for measuring your game&#8217;s [&#8230;]</p>
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		<title>Comment on Preach it, Trenches by Just Script It &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=251#comment-26</link>
		<dc:creator><![CDATA[Just Script It &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 11 Sep 2012 13:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=251#comment-26</guid>
		<description><![CDATA[[...] Trenches, you did it again. This isn&#8217;t the first time this comic has hit a spot for me. I suspect it won&#8217;t be the last [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Trenches, you did it again. This isn&#8217;t the first time this comic has hit a spot for me. I suspect it won&#8217;t be the last [&#8230;]</p>
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		<title>Comment on Know Thy Enemy, Know Thyself: The Mary-Sue Trap of Game Design by Shooting Game Algorithm Maniacs &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=764#comment-25</link>
		<dc:creator><![CDATA[Shooting Game Algorithm Maniacs &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 21 Aug 2012 14:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=764#comment-25</guid>
		<description><![CDATA[[...] reading some game dev books, I ran across a bit of advice with sentiments similar to one of my previous blog posts. The text in question is from &#8220;Shooting Game Algorithm Maniacs&#8221;, a Japanese game dev [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] reading some game dev books, I ran across a bit of advice with sentiments similar to one of my previous blog posts. The text in question is from &#8220;Shooting Game Algorithm Maniacs&#8221;, a Japanese game dev [&#8230;]</p>
]]></content:encoded>
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		<title>Comment on TDD Tips for XNA: Isolating XNA by TDD Tips for XNA: Isolating XNA &#124; Game Dev Without a Cause &#124; TDD &#124; Scoop.it</title>
		<link>https://gamedevwithoutacause.com/?p=1218#comment-24</link>
		<dc:creator><![CDATA[TDD Tips for XNA: Isolating XNA &#124; Game Dev Without a Cause &#124; TDD &#124; Scoop.it]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 05:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=1218#comment-24</guid>
		<description><![CDATA[[...] TDD (Test-Driven Development) can be great. It encourages you to address edge cases earlier when you have a better grasp of the code you just implemented. It forces you to de-couple classes in ways that allow you to later ...&#160; [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] TDD (Test-Driven Development) can be great. It encourages you to address edge cases earlier when you have a better grasp of the code you just implemented. It forces you to de-couple classes in ways that allow you to later &#8230;&nbsp; [&#8230;]</p>
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		<title>Comment on Getting TDD in my XNA with NUnit by Pages from my TDD Diary &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=987#comment-23</link>
		<dc:creator><![CDATA[Pages from my TDD Diary &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 14:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=987#comment-23</guid>
		<description><![CDATA[[...] (Test-Driven Development) can be a hard-sell in many work environments. I said as-much in a previous post. The main problem lies in figuring out how to calculate the concrete time costs of TDD versus the [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] (Test-Driven Development) can be a hard-sell in many work environments. I said as-much in a previous post. The main problem lies in figuring out how to calculate the concrete time costs of TDD versus the [&#8230;]</p>
]]></content:encoded>
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		<title>Comment on Multiplatform Deep Copy in XNA by Return to the Deep (Copy) &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=1155#comment-22</link>
		<dc:creator><![CDATA[Return to the Deep (Copy) &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Tue, 03 Jul 2012 13:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamedevwithoutacause.com/?p=1155#comment-22</guid>
		<description><![CDATA[[...] a previous post, I mentioned the solution I use for performing deep copies in XNA. Recently, while fixing a bug in a recent project, I made a minor tweak to the deep copy function [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] a previous post, I mentioned the solution I use for performing deep copies in XNA. Recently, while fixing a bug in a recent project, I made a minor tweak to the deep copy function [&#8230;]</p>
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