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	<title>Comments on: Virtual Spelunking: Tiles and Shadows</title>
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	<description>Rob&#039;s Thoughts on Games, Game Dev, and Design - Temporary home of Skyboy Games</description>
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		<title>By: Virtual Spelunking: Exits and Treasure &#124; Game Dev Without a Cause</title>
		<link>https://gamedevwithoutacause.com/?p=495#comment-8</link>
		<dc:creator><![CDATA[Virtual Spelunking: Exits and Treasure &#124; Game Dev Without a Cause]]></dc:creator>
		<pubDate>Sun, 26 Feb 2012 08:22:59 +0000</pubDate>
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		<description><![CDATA[[...] spent several posts detailing how to procedurally generate a cave for a player to explore. Now, it&#8217;s about [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] spent several posts detailing how to procedurally generate a cave for a player to explore. Now, it&#8217;s about [&#8230;]</p>
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