
If you’re making games, it’s pretty much a requirement that you know your frames-per-second at any given moment during development. Even more valuable than your FPS is knowing how much time it takes you to draw a frame. This article by Robert Dunlop does a wonderful job of explaining why you should prefer frametime over FPS as a performance metric.
So, now that you’re convinced that you want to know your frametime, let me show you how to calculate it and put it up on the screen. Continue reading






